dexterity, but once we level him up, he'll have enough to open the door.
dexteritystat is just a simple stat value that depends on the
levelof the Player. Here's the Formula used in our example:
dexterityvalue of 5 (1 * 5) and at level 2, he'll have a value of 10 (2 * 5).
dexterityof the player is greater or equal than 10. If so, it opens the door. Otherwise, it prompts a message stating that you don't have enough
persuasion). Or you could only display a certain Quest if the player has enough
reputation, which could also be defined as a stat.