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exec << script.txt >> output.log
To manually start a Dialogue is as easy as calling the Run method from the Dialogue component. Bear in mind though that this method is a coroutine.
More information about coroutines here.
The previous example shows how to start a conversation between characters. We provide a coroutine so that you can keep track when the conversation finishes. For example:
public IEnumerator StartDialogue()
Debug.Log("Start Dialogue!");
yield return this.dialogue.Run();
Debug.Log("Dialogue finished!");
Thanks to the power of coroutines, we can hold the execution of the StartDialogue method and resume it once the Dialogue is finished.