Triggers
Triggers are used to fire Actions and Conditions when something happens. This something can range from the player pressing a certain key to an NPC's entering a certain area.
Triggers are executed from top to bottom.
Advanced Options
The white cog at the top right of the component there's an Advanced Options foldout. You can specify a minimum distance from which the Player has to be for this trigger to be activated.
This is specially useful when dealing with pickup items or interactive doors.
There's also a shortcut option to create a Hotspot component from within the Trigger.
Tips
Some times you'll want a Trigger to execute an Action only once. You can easily take advantage of an Action's DestroyAfterFinishing
property to destroy both the Action and the Trigger.
To do so, simply add an Actions component inside the same Game Object where the Trigger is. After executing the Actions, it will destroy the entire Game Object.
Available Triggers
These are all the Triggers that come with Game Creator. You can download more at the Game Creator Hub, creating your own using our Open API as well as find more inside each of the modules.
Input
Trigger Name | Description |
On Cursor Raycast | When the cursor is locked at the center of the screen, use this Trigger to throw a raycast from the center of the screen to simulate a click |
On Hover Hold Key | Detects when the mouse is over the Trigger's Collider and the user holds a key for a certain amount of time |
On Hover Press Key | Detects when the mouse is over the Trigger's Collider and the user presses a key |
On Key Down | Detects when the user presses a key down |
On Key Hold | Detects when the user presses a key down and holds it for a certain amount of time |
On Key Up | Detects when the user releases a key |
On Mouse Down | Detects when the user presses a mouse button down |
On Mouse Enter | Detects when the mouse hovers over the Trigger's Collider |
On Mouse Exit | Detects when the mouse exits hovering the Trigger's Collider |
On Mouse Left Hold | Detects when the mouse left button is being pressed for a certain amount of time |
On Mouse Middle Hold | Detects when the mouse middle button is being pressed for a certain amount of time |
On Mouse Right Hold | Detects when the mouse right button is being pressed for a certain amount of time |
On Mouse Left Click | Detects when the mouse left clicks on the Trigger's Collider |
On Mouse Middle Click | Detects when the mouse middle clicks on the Trigger's Collider |
On Mouse Right Click | Detects when the mouse right clicks on the Trigger's Collider |
On Mouse Up | Detects when a mouse button is released |
Raycast Mouse World Position | Detects when the mouse has clicked the Trigger's Collider and stores the point in a Variable |
Character
Trigger Name | Description |
On Step | Detects when a Character makes a step (right foot, left foot or any of them) |
On Jump | Detects when a Character jumps |
On Land | Detects when a Character lands |
Object
Trigger Name | Description |
On Collision Enter | Detects when an object touches the Trigger's Collider area |
On Collision Exit | Detects when an object exits the Trigger's Collider area |
On Player Enter | Detects when the Player enters the Trigger's Collider area |
On Player Enter Key | Detects when the user presses a key and the Player is within the Trigger's Collider area |
On Player Exit | Detects when the Player exits the Trigger's Collider area |
On Player Stay Timeout | Detects when the Player has been at least some seconds inside the Trigger's Collider area |
On Trigger Enter | Detects when an object enters the Trigger's Collider area and has the isTrigger flag set as true |
On Tag Enter | Detects when an object with a certain tag enters the Trigger's Collider area |
On Trigger Exit | Detects when an object exits the Trigger's Collider area and has the isTrigger flag set to true |
On Tag Exit | Detects when an object with a certain tag exits the Trigger's Collider area |
On Trigger Stay Timeout | Detects when an object has been at least a few seconds inside the Trigger's Collider area |
Variables
Trigger Name | Description |
On Variable Change | Detects when a Global, Local or List Variable changes its value/s |
User Interface
Trigger Name | Description |
On Mouse Enter UI | Detects when the mouse hovers a UI element |
On Mouse Exit UI | Detects when the mouse exits hovering a UI element |
General
Trigger Name | Description |
On Event Receive | Detects when a certain Dispatched Event is received. For more information on the Event System click here |
On Invoke | Detects when a Trigger is manually invoked |
On Disable | Detects when the Trigger Game Object is disabled |
On Enable | Detects when the Trigger Game Object is enabled |
On Load | Detects when a game is loaded from a save file |
On Save | Detects when a game is saved |
On Start | Detects when the Trigger Game Object is initialized |
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