# Common Use Cases

Even though the **Stats** module is very complete and flexible we also think it might be daunting for those who are not big fans of math or just want to have a basic game with a simple health bar.

We've gathered some common use cases: from simple arcade games to complex RPG systems with different stats affecting the outcome of other stats and attributes.

{% hint style="info" %}
The **Stats** module comes with the implementation of the examples listed below.
{% endhint %}

{% content-ref url="/pages/-LL0gMB-Ak-6ku1sniFQ" %}
[Simple Health Bar](/stats/stats/common-use-cases/simple-health-bar.md)
{% endcontent-ref %}

{% content-ref url="/pages/-LL0gSlD61WHm4qkm0nO" %}
[Regenerative Mana](/stats/stats/common-use-cases/regenerative-mana.md)
{% endcontent-ref %}

{% content-ref url="/pages/-LLK2wRGRuQ2mkkDH4fH" %}
[Poison Status Effect](/stats/stats/common-use-cases/poison-status-effect.md)
{% endcontent-ref %}

{% content-ref url="/pages/-LL0g\_3cT\_2TIzjz-D0X" %}
[Levels and XP](/stats/stats/common-use-cases/levels-and-xp.md)
{% endcontent-ref %}

{% content-ref url="/pages/-LL0pOFbHYPpZqOIsPkf" %}
[Strength and Armor](/stats/stats/common-use-cases/strength-and-armor.md)
{% endcontent-ref %}

{% content-ref url="/pages/-LL0gplcoKR08AlDhfV8" %}
[Lockpicking](/stats/stats/common-use-cases/lockpicking.md)
{% endcontent-ref %}

{% hint style="info" %}
If you feel we missed a user case or want to tell us about your game, feel free to drop us a line and tell us about it at <hello@catsoft-studios.com>
{% endhint %}


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