Common Use Cases

Because Cyberpunk 2077 is not the same as God of War...

Even though the Stats module is very complete and flexible we also think it might be daunting for those who are not big fans of math or just want to have a basic game with a simple health bar.

We've gathered some common use cases: from simple arcade games to complex RPG systems with different stats affecting the outcome of other stats and attributes.

The Stats module comes with the implementation of the examples listed below.

pageSimple Health BarpageRegenerative ManapagePoison Status EffectpageLevels and XPpageStrength and ArmorpageLockpicking

If you feel we missed a user case or want to tell us about your game, feel free to drop us a line and tell us about it at

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