Example 5 - First Person

First Person shooting games have been around since they were first introduced by Doom, back in 1993. They offer the most immersive experience, sacrificing depth and surrounding awareness.

(Deus Ex: Mankind Divided - an example of a FPS game)

Game Creator and the Shooter module come with tools that allow you to easily create a game using this perspective. For the Player, it is recommended that the model is headless. Otherwise, it could clip through the camera.

(FPS perspective using a Revolver)

In order to shoot in first person mode, the Weapon Aiming Action must be set to Camera Direction. This will allow the bullets to travel to whatever the camera is facing.

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