Ra-ta-ta-ta-ta-ta-ta your way without any performance impact
Pooling is a common technique used to increase performance on games that create and destroy an object multiple times in a short period of time.
Pooling in Game Creator is very easy. You just need to use the "Instantiate from Pool" Action and it will automatically generate a bunch of objects when the first instance is spawned.
(Pool Object component)
If a Pool of a certain object runs out of available objects it will create new instances, increasing the size of the pool.