Example 2 - Pick Weapons
The second example is exactly like the first on, but also allows to pick each of the four example weapons that come with the Shooter module.

To pick a weapon we've build it so the Player simply has to pass through the Blue Cubes and it will automatically equip it.
These cubes are very simple: They have a On Player Enter Trigger attached which executes an Action with just one instruction: Draw Weapon. Each cube draws a different weapon, which is informed to the user using a Canvas with a Text on top of it.
Last updated
Was this helpful?