Roadmap
Where we go. Together.
Welcome to the Game Creator roadmap. We hope to keep this page up to date with the latest news about the development direction of our product.
Each year is divided into 3 quarters. Each quarter is a milestone and has a collection of states. In each state we include epics/tasks that must be done.
    Past quarters have no states.
    Current quarter tasks can be Active or Delayed.
    Future quarters have no states
At the end of each quarter we'll include a small postmortem where we'll share insights of what went right and what went wrong during the development cycle. This will be very useful for both us and you.
Game Creator is a community driven product. Our primary goal is to provide you with stable and reliable releases. As such, any indications of target release dates and features listed are subject to change.
Join our Discord server and let's discuss the development of Game Creator!

2021 - Milestones

Q2
    Game Creator 2.0 - public pre-alpha release
Q1
    Stability improvements on all modules

2020 - Milestones

Q3
    Traversal module
Q2
    Traversal module
Q1
    Melee module
    Traversal module

2019 - Milestones

Q3
    Shooter module
    Melee module
Q2
Postmortem
    Shooter module

What went right

    Found a way to procedurally create aiming animations which look realistic and allow users to create almost any kind of weapon from a single pose

What went wrong

    The Shooter module took way too long to complete. I was on holiday for 20 days, so there was a time frame I couldn't get to work on it, but still, the pre-production phase took quite a bit
Q1
Postmortem
    Behavior module
    Update Quickstart tutorials
    Shooter module
    Melee module

What went right

    The Behavior module went much better than expected
    The Behavior module was done within the time frame

What went wrong

    Unrealistic number of modules were set for the first quarter
    Some Game Creator updates could have been handled better

2018 - Milestones

Q1
Postmortem
    Game Creator - New Variable System
    Game Creator - Module Manager 2.0
    Dialogue module
    Game Creator Store 2.0
    Quest module

What went right

    We managed to complete the Dialogue system without critical issues
    The new Module Manager and the dependency system
    Use Firebase as our backend
    The Module Manager automatic build/deploy.
    Splitting Game Creator into data-logic components

What went wrong

    Too much time spent in re-coding existing things (Module Manager, Variables, ...)
    Releases weren't properly tested and we shipped way too much patch releases
    Low release of video tutorials
    Still no alpha release channel
Q2
Postmortem

Active

    Quest module
    Shooter module
    Stats/Attributes module
    Game Creator - Enhance Save/Load system
    Game Creator - Gestures with Avatar Masks
    Game Creator - Limb IK targets

What went right

    Deploying the Quests modules before releasing to the Asset Store
    Enhancing the Save/Load system to almost automatically save play-throughs
    Many brainstorm sessions to architect the Stats module

What went wrong

    Vacations split the development of the Stats module
    Game Creator update took too much time, though brought many new features
    The Stats module wasn't 100% architected when the development started
Q3
Postmortem
    Stats module
    Game Creator Hub
    Shooter module
    Integration with Cinemachine
    Integration with Bolt
    Integration with Playmaker

What went right

    Completed Game Creator Hub with admin dashboard
    Improved Game Creator stability a lot
    Kept documentation up to date
    Stats module design and examples work great

What went wrong

    Poor communication with Beta phase ending
    Marketing is still a thing that needs to be worked out
    Did not hit integration modules deadline

2017 - Milestones

2017
Postmortem
    Game Creator - Release
    Game Creator Store 1.0
    Game Creator Homepage
    Inventory module
    Dialogue module

What went right

    Releasing Game Creator within the expected deadline.
    Effectively communicate what Game Creator is.
    Releasing the Inventory module within the expected deadline.
    Using GitLab CI/CD to automatically deploy new Store modules.
    Using Jekyll as the bare bone structure for our website.
    Using short video tutorials.

What went wrong

    Actions & Conditions architecture. Using Scriptable Objects and attaching them to the scene asset resulted in too many edge cases when creating prefabs or duplicating.
    The Module Manager 1.0 static architecture
    The Variable system was too constrained and did only accept primitive types.
    We couldn't release the Dialogue module within the expected deadline.
Last modified 1yr ago