Game Creator
  • Welcome to Game Creator!
  • Quickstart
    • Get Started
    • Setup
    • Tutorials
  • Game Creator
    • Game Creator
      • Actions
      • Conditions
      • Triggers
      • Hotspots
      • Characters
        • Player
        • Markers
        • Gestures
        • States
        • Advanced
          • IK in custom Animations
      • Camera
        • Camera Motors
      • Variables
        • Global Variables
        • Local Variables
        • List Variables
    • Systems
      • Localization
      • Event System
      • Timeline
      • UI
      • Module Manager
      • Game Creator Toolbar
      • Pool System
      • Game Creator API
        • Custom Actions
        • Custom Conditions
        • Custom Triggers
        • Custom Hooks
        • Custom Save & Load
        • Variables Access
        • Custom Module
  • Dialogue
    • Dialogue
      • Anatomy
      • Actors
      • Dialogue UI
      • API
  • Inventory
    • Inventory
      • Inventory Window
        • Catalogue
        • Recipes
        • Types
        • Settings
      • Merchants
      • Containers
      • Loot Tables
      • Equip Items
      • Actions
      • Conditions
      • Custom Inventory UI
  • Quests
    • Quests
      • Quests Overview
      • Create Quests
      • Quests UI
        • Custom UI
  • Stats
    • Stats
      • Stats Overview
        • Stat
        • Attributes
        • Status Effects
        • Formulas
        • Stat Modifiers
      • Stats UI
      • Common Use Cases
        • Simple Health Bar
        • Regenerative Mana
        • Poison Status Effect
        • Levels and XP
        • Strength and Armor
        • Lockpicking
  • Behavior
    • Behavior
      • Behavior Graph
        • Nodes
        • Blackboard
      • Perception
  • Shooter
    • Shooter
      • Weapons
      • Ammunition
      • Interaction
      • Examples
        • Example 1 - Get Started
        • Example 2 - Pick Weapons
        • Example 3 - Top Down
        • Example 4 - Side Scroll
        • Example 5 - First Person
        • Example 6 - Combat
      • Advanced
        • Custom Crosshairs
        • Shooter API
  • Melee
    • Melee
      • Weapons
        • Blade Component
      • Shields
      • Melee Clips
      • Combat
  • Traversal
    • Traversal
      • Obstacles
      • Climbables
      • Built-in Elements
  • Annex
    • Roadmap
    • FAQ
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On this page
  • What is the Module Manager
  • How to use Module Manager
  • Import a Module
  • Managing modules
  • Available Modules

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  1. Game Creator
  2. Systems

Module Manager

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Last updated 3 years ago

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What is the Module Manager

Game Creator is a large ecosystem of different parts brought together. Instead of shipping Game Creator as a single tool with lots of functionalities, it's split into what is called Modules.

A Module extends or adds new functionalities to the core tools. Their complexity can range from a simple new Action to a complete RPG toolbox with stats, buffs and animations.

How to use Module Manager

Import a Module

To add or import a module:

Managing modules

Once you've imported a Module, you can enable, disable or remove it. You can also create a backup copy of an enabled module if you don't use git or any repository management tool.

Backup

You can create a backup file from the select active Module at any time. Backups are located at the root of the project, inside a folder called Backups/[backup-date]/. The name of the file is the id of the module followed by its version number.

Enable

Enabling a Module allows you to work with the content of the module. In some cases, a Module might override some of your data (such as Variables). This happens mostly when using example modules that teach you how to use a certain tool (Dialogue Examples, Game Creator Examples, ...). If that's the case, a dialog box will prompt warning you about the consequences of enabling the module.

Before enabling or disabling a Module it's advised to make a backup of your project.

Disable

Disabling a Module will remove all functionalities and scripts from your project, but as long as the installer is still present in your project, you can re-enable it at any time.

Upon disabling a Module all data generated by this module will be removed. We recommend making a backup before disabling it. It's just one click away.

For example, the Inventory module will remove all generated Items and Recipes from the project when disabling it.

Remove

When a Module is disabled, you'll have the option of deleting its installer. This is perfectly safe and will allow you to free some space from your project. Once a Module is removed, it will no longer appear in your Module Manager and you'll have to import it again to enable it.

Available Modules

All modules can be found at the .

If you download it from the skip to Managing Modules

If you download it from our , double click the .unitypackage file.

Game Creator Hub
Unity Asset Store
hub.gamecreator.one
Inventory
Dialogue
Quests
Stats
(See at a glance what modules are in your Project)
(Game Creator Examples module manager page)