Game Creator
  • Welcome to Game Creator!
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    • Dialogue
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  • Behavior
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  • Shooter
    • Shooter
      • Weapons
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      • Interaction
      • Examples
        • Example 1 - Get Started
        • Example 2 - Pick Weapons
        • Example 3 - Top Down
        • Example 4 - Side Scroll
        • Example 5 - First Person
        • Example 6 - Combat
      • Advanced
        • Custom Crosshairs
        • Shooter API
  • Melee
    • Melee
      • Weapons
        • Blade Component
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      • Combat
  • Traversal
    • Traversal
      • Obstacles
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      • Built-in Elements
  • Annex
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  1. Shooter
  2. Shooter
  3. Examples

Example 3 - Top Down

PreviousExample 2 - Pick WeaponsNextExample 4 - Side Scroll

Last updated 5 years ago

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Top-Down perspective games are very common and are very fun to play. They allow a wide bird-like view of the battlefield, sacrificing immersiveness. This games usually have fast paced combat.

Setting up a top-down Shooter is really easy. All that is needed is a Follow Camera Motor where the Y component is very high (so the camera follows the Player from up in the air).

In the Shooting module part, what changes is the aiming mode. If you open the TriggerAim prefab in the Top-Down scene, you'll see we've modified the Weapon Aim Action, which now uses the Aim Ground Plane. This will tell the character that its target is the position of the mouse projected on the ground where the Player is standing on.

(Reservoir Dogs: Bloody Days - a game using top-down perspective)
(Shooter module Top-Down perspective example)