Example 3 - Top Down

Top-Down perspective games are very common and are very fun to play. They allow a wide bird-like view of the battlefield, sacrificing immersiveness. This games usually have fast paced combat.

Setting up a top-down Shooter is really easy. All that is needed is a Follow Camera Motor where the Y component is very high (so the camera follows the Player from up in the air).

In the Shooting module part, what changes is the aiming mode. If you open the TriggerAim prefab in the Top-Down scene, you'll see we've modified the Weapon Aim Action, which now uses the Aim Ground Plane. This will tell the character that its target is the position of the mouse projected on the ground where the Player is standing on.

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