Plugins/GameCreatorData/Modules/. Modules are identified by a unique name or bundleID. You can name bundles however you want, but we recommend following the pattern:
com.gamecreator.module.dialogue. By using convention it's easier to avoid duplicate names.
bundleid.unitypackagefile which can be found next to the Manifest.
Assets/Plugins/GameCreatordirectory and the Data inside
com.gamecreator.module.cats. This is called Bundle ID (or module ID) and is used to uniquely identify this module across others.
Plugins/CatModulewe use the path
Assets/Plugins/CatModule/as the source of the module from where it will be built.
com.gamecreator.module.catsfolder and select Export Package. Make sure to untick the Select Dependencies checkbox.