# Hotspots

**Hotspots** are interactive elements that provide a simple interface for common gameplay mechanics that are not part of the core of the game.

![(Hotspot's icon is a non-complete circumference)](/files/-LAwy9lpDUnFRbIzxwBc)

For example, a typical hotspot is next to a **Trigger** with the option to change the cursor texture when the mouse hovers the object.

{% hint style="info" %}
A **Hotspot** has different options that can be enabled/disabled individually.
{% endhint %}

## Creating a Hotspot

To create a **Hotspot** component simply **Right Click** on the *Hierarchy Panel* and select `Game Creator → Other → Hotspot`. You can also create a **Hotspot** element adding the component to any Game Object.

## Hotspot options <a href="#hotspot-options" id="hotspot-options"></a>

A **Hotspot** component has different options that can be enabled.

### Cursor option

![](/files/-LAwzt0C6eoRIMIZa8wn)

Whenever the mouse cursor hovers the **Hotspot**'s collider, the cursor texture will switch to the specified. You can also tell Unity the position of the click point inside the texture (in pixel units).

### Proximity Hint option

![](/files/-LAx-4VH5rnX9koOfDuc)

Sometimes you want to hint the user (with a glow for example) there's an important object when the player is nearby.

An instance of the **Prefab** game object will be created once and **enabled**/**disabled** whenever the player enters or exits the area specified by the radius.

### Head Look At option

![](/files/-LAx-75hnSYsknTqqeop)

If you have a *humanoid* character as a player you can make him **look at** the **Hotspot**. This is a subtle effect but a great way to indicate important objects without the need of using UI elements.

![(Example of the head-tracking option)](/files/-LAx0lCiPWRiENb8L0Sj)


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